![]() It's easy with those, really plug-and-play. Yes, Vive Trackers will works easily with SteamVR tracking headsets, which are HTC's headsets (Vive, Vive Pro, Vive Pro Eye, and Elite version of Vive Cosmos), Pimax headsets, and Valve Index. I own bunch of them, but don't use them fro those social media apps. So if she got the Vive HTC headset it would work? Yeah, that kind of mixed setup is popular with VRChat users as there are not many games that support full body tracking with Trackers, but VR social media applications support that. ![]() Originally posted by NinjaZX6R:My daughter took advice from people in steam vrchat, thanks for your help. You got that idea from somewhere or didn't you know that Oculus and Trackers don't work together by default? Are you following some guide? There are youtube guides how to mix two tracking system, but the only one I have seen was rubbish. You can do that, but it seems to be rather hard as there are many people asking help for that issue here. Steam support could say that they don't support what you are doing and it would be correct for them to do so. Someone found that it can be done, and now several people are doing it. Those two tracking methods don't suppose to work together and it's "a hack" that it's possible. Possible, but you need to know what to do. It's like making a Windows only application to work in a Mac. You are mixing up two totally different systems if you want to get Trackers working with Oculus headset. Tracking method used by Oculus and tracking method used by Vive Trackers are about similar as PC and Mac. What you are doing is not plug-and-play and don't suppose to work at all. There have been no statements about Valve's concrete plans so far.This would be complicated. The light beams could come directly from the headset and controllers and a front camera would determine the spatial position. For years, there has been speculation about which way Valve will go with tracking in the future.Īccording to a Valve patent, a possible Lighthouse 3.0 could make base stations superfluous in the future. They've worked on a sort of 'Lighthouse 3.0' but also camera tracking as well," Lynch wrote on Twitter. "My research has shown they can go either way. However, his research has not yet yielded any clear results, Lynch said. The change in production location could pave the way for Valve's next project. ![]() A company called Applied Technical Services, recently acquired by Valve, would take this over. Is Lighthouse 3.0 coming?įinal assembly would continue to take place in the USA, according to Lynch. The system is supported by many PC VR headsets, including Valve Index as well as devices from HTC and Pimax. The necessary SteamVR base stations are placed in the room and emit laser beams that hit photo resistors on VR headsets and controllers.Ĭheck your inbox or spam folder to confirm your subscription.Īccording to Lynch, this is a potential growth driver for HTC, as the demand for SteamVR base stations is still very high. The external tracking system works with sub-millimeter precision. SteamVR Tracking is considered one of the most accurate VR tracking systems. ![]() Three years later, the company behind the PC gaming platform Steam launched its headset, the Valve Index, and renamed the tracking system SteamVR Tracking. HTC developed the VR headset and Valve supplied the tracking system "Lighthouse". In 2016, the first HTC Vive came out of the partnership. Valve and HTC have been cooperating since the early days of recent VR history. According to Lynch, this frees up capacity at Valve for the next project. The production of tracking stations for PC VR headsets like Valve Index (review) and HTC Vive Pro 2 (review) would thus finally pass to HTC. According to XR hardware analyst Brad Lynch, HTC will take over the production of Valve's SteamVR Base Station 2.0.
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